![]() ![]() Seeking out experts in medicine and science led into the mysteries of the titans, which some of the wasteland's clever people are fixated on, but a few hours in I've hit a wall in that unfinished questline. I've also tried to figure out what the deal is with the mysterious illness that makes me personally so pukey. Performance-enhancing substances are ruining the sport of competitive puking, and I'm part of the problem. In one settlement I met a couple of exiles engaged in a vomiting competition, and agreed to help one of them win by finding a real gross thing for him to eat. Stealth or violence or a combination of the two seems like the way to go, but that's not to say there's nothing but combat in this Early Access version of Death Trash. My favorite way to play Fallout was as a diplomat, talking my way out of most problems, and although Death Trash has an empathy stat I've only found a couple of places where it adds dialogue options. I've been carrying that rocket launcher ever since and haven't fired it once, because what if I need it later? This is what happens to my brain in any game with limited ammo. I threw a blip, which is a thing that goes 'blip', distracting the bandit long enough for me to get the Freddy Krueger claws out. In one corner of a map I found a bandit with a rocket launcher-a one-hit kill weapon-covering all the angles from a cul-de-sac. There are at least six different kinds of ammo so you better believe I'm carrying one of each weapon type just in case, even though I've made a melee-build character. There are guns, and a right-click brings up whichever one I've got equipped, fluidly switching between shooting and hacking. Then it's a matter of frantically dodge-rolling between swipes so those precious frames of invincibility keep me safe, hoping everyone dies before my stamina runs out. Being able to take out the most annoying enemy in a group before the rest get mad about it is a definite boon. I activate an implant that turns me invisible long enough to get behind someone's vision cone and drop them. At least until I find a claw glove that does even more damage. Dressed like this, holding a sword out point-down like an anime character just feels right. The character creator lets you make your own punk, so I've gone with sunglasses and a flappy black ensemble, which I later accessorise with a bandana over my mouth. This happens around the time I find a sword, which I like to carry around because it fits my aesthetic as well as because it does enough damage to drop someone with a single backstab. ![]() So while I can sneak past some fights, I do have to murder a whole lot of mutants while exploring this grotesque wasteland.ĭeath Trash's combat is real-time and does the classic RPG thing of pissing me off until I get some decent gear and enough skill points, when it suddenly becomes fun. There are a lot of enemies in the Early Access version of Death Trash, and a pre-release update notes "improved non-combat gameplay" will be part of the full release. Then I yeet it into a cluster of enemies as a distraction. With a successful animalism check I pick up a fleshworm to carry around and be my friend. That raw meat seems to be the only thing anyone eats, despite the fleshworms crawling around it. Now I live on the surface with the outcasts, mutants, mysterious gigantic entities called titans, and an endless supply of meat that fountains out of the ground. I've been exiled here because of an illness that means I can't stay in the underground bunker run by robots where humans chill in VR cyberwombs all day instead of getting jobs. Here are some of the names on Death Trash's overworld map: Festering Gorge, Woundland, Puke Bar. Not to mention the naked old men who seem to cheerfully hang out on the sidelines of this particular post-apocalypse. I'm glad Death Trash is pixel art, because otherwise I'd be grossed-out by all the raw meat, vomit, and skinlessness. The splatterpunk body-horror RPG is living up to expectations. Death Trash is twisted, and I mean that as a compliment ![]()
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